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Fast Hologram Synthesis for 3D Geometry Models using Graphics Hardware

机译:使用图形硬件的3D几何模型的快速全息图合成

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摘要

The holographic visualization of three-dimensional object geometry still represents a major challenge in computational holography research. Besides the development of suitable holographic display devices, the fast calculation of the hologram's interference pattern for complex-shaped three-dimensional objects is an important pre-requisite of any interactive holographic display system. We present a fast method for rendering full-parallax holograms using a standard PC with a consumer-market graphics card. To calculate the hologram of a 3D object, scaled and translated versions of the interference pattern of simple primitives, e.g. point sources, are superimposed. The hologram is built up completely on-board the graphics card. To avoid numerical inaccuracies due to limited frame-buffer resolution, we use a hierarchical approach. Using an NVidia Geforce4 graphics card, the proposed algorithm takes 1.0 second to calculate the 512 x 512-pixel hologram of 1024 primitives.
机译:三维物体几何形状的全息可视化仍然代表着计算全息研究的主要挑战。除了开发合适的全息显示设备外,对于复杂形状的三维物体,快速计算全息图的干涉图样也是任何交互式全息显示系统的重要先决条件。我们提出了一种使用带有消费市场图形卡的标准PC渲染全视差全息图的快速方法。要计算3D对象的全息图,请使用简单图元的干涉图样的缩放和转换版本,例如点源是叠加的。全息图完全建立在图形卡上。为了避免由于有限的帧缓冲区分辨率而导致的数值误差,我们使用了分层方法。使用NVidia Geforce4图形卡,提出的算法需要1.0秒才能计算出1024个基元的512 x 512像素全息图。

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