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Wave optical algorithm for creating digitally synthetic holograms of three-dimensional surface objects

机译:用于创建三维表面对象的数字合成全息图的波光学算法

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Progress in a novel wave-optical algorithm for synthesizing object waves of three-dimensional surface objects is reported. The algorithm has been proposed last year and has a feature of wave-optical calculation in diffraction by object surfaces. Numerical simulation of diffraction is implemented by a method based on coordinates rotation in Fourier spectrum. Source fields on a surface of objects are given as complex property functions defined on each object surface. These property functions provide information on each surface, such as the shape and diffusiveness. General formulation of the algorithm has been presented, but its numerical implementation was limited only to the cases of single axis rotation of plane surfaces. In this investigation the limitation is removed, i.e. two-axes rotation of plane surfaces is presented and reconstruction of holograms of 3-D objects composed of rotated planes are demonstrated. Furthermore, compensation of surface brightness is discussed for accurate shading objects.
机译:报道了一种用于合成三维表面对象的对象波的新型波光学算法的进展。去年已经提出了该算法,并具有对象表面衍射中的波光学计算的特征。基于傅里叶谱中的坐标旋转的方法实现了衍射的数值模拟。对象曲面上的源字段作为在每个对象表面上定义的复杂属性函数给出。这些属性功能提供有关每个表面的信息,例如形状和扩散性。已经提出了算法的一般制剂,但其数值实施仅限于平面表面的单轴旋转的情况。在该研究中,除去限制,即,呈现平面表面的两个轴旋转,并对由旋转平面组成的3-D对象的全息图的重建。此外,讨论了表面亮度的补偿,用于精确的阴影对象。

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