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Wave optical algorithm for creating digitally synthetic holograms of three-dimensional surface objects

机译:用于创建三维曲面对象的数字合成全息图的波动光学算法

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Progress in a novel wave-optical algorithm for synthesizing object waves of three-dimensional surface objects is reported. The algorithm has been proposed last year and has a feature of wave-optical calculation in diffraction by object surfaces. Numerical simulation of diffraction is implemented by a method based on coordinates rotation in Fourier spectrum. Source fields on a surface of objects are given as complex property functions defined on each object surface. These property functions provide information on each surface, such as the shape and diffusiveness. General formulation of the algorithm has been presented, but its numerical implementation was limited only to the cases of single axis rotation of plane surfaces. In this investigation the limitation is removed, i.e. two-axes rotation of plane surfaces is presented and reconstruction of holograms of 3-D objects composed of rotated planes are demonstrated. Furthermore, compensation of surface brightness is discussed for accurate shading objects.
机译:报道了一种新颖的波光学算法,用于合成三维表面物体的物波。该算法是去年提出的,具有在物体表面衍射中进行波光学计算的功能。衍射的数值模拟是通过基于傅立叶光谱中坐标旋转的方法实现的。对象表面上的源字段作为在每个对象表面上定义的复杂属性函数给出。这些特性函数在每个表面上提供信息,例如形状和扩散性。提出了该算法的一般公式,但其数值实现仅限于平面单轴旋转的情况。在这项研究中,消除了限制,即提出了平面的两轴旋转,并演示了由旋转平面组成的3-D对象全息图的重建。此外,讨论了用于精确阴影对象的表面亮度补偿。

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