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Applying Cultural and Psychological Parameters for Human Behavior Modeling in Command and Control Modeling and Simulation Systems

机译:在命令控制建模和仿真系统中应用人类行为建模的文化和心理参数

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People have always been the most precious resource in the military. Not only because they represent human lives, but because they are still the best assets on the complex battlefield to synthesize information and make decisions that involve complex trades amongst competing objectives. Additionally, people are flexible and can adapt to novel situations allowing their creativity and imagination to maximize force effectiveness in the demanding and chaotic environment of war. In no place is the value of the human in combat more apparent than in command and control (C2) where humans are called upon to direct the flow of information and resources to best achieve military objectives. And, not surprisingly, these human roles are amongst the most complex to train and, as such, humans with C2 skills are amongst the scarcest of all military commodities. Over the past 25 years, the use of modeling and simulation (M&S) for training and analysis has steadily increased. However, the constraint on performing exercises at higher echelons is largely limited by the logistics and resources required to get all the participants together within the same synthetic battlespace and to have the individual effects of each echelon accurately portrayed in that environment. Without a critical mass of humans or realistic computational models of the humans, the validity of an exercise for training will be limited by several factors. First, commanders must have the ability to explore alternative battlefield strategies and the effects of these strategies on human response and ensuing battle outcome. Second, any C2 structure in a synthetic battlespace needs a realistic representation of the other C2 nodes to get a realistic interplay between command decision makers. Finally true "realism" demands that simulated opposing forces (OPFOR) must accurately represent their cultural/societal nuances and belief structures. Many exercises make use of U.S. Forces personnel playing the roles of OPFOR; however, this situation introduces biases on how that role player actually thinks versus what the genuine OPFOR actually thinks and consequently, would act. This aspect of realism in modeling human response in OPFOR computer-generated forces is a glaring deficiency of current U.S. simulation strategy.
机译:人们一直是军队中最宝贵的资源。不仅因为它们代表了人类的生命,而且因为它们仍然是复杂战场上的最佳资产,以综合信息并做出涉及竞争目标之间复杂交易的决策。此外,人们可以灵活,可以适应新颖的情况,允许他们的创造力和想象力来最大化在战争苛刻和混乱环境中的力量效益。在任何地方,人类在战斗中的价值比在命令和控制中更加明显(C2),其中被要求将信息和资源的流动引导,以最佳实现军事目标。并且,毫不奇怪,这些人类角色是培训最复杂的,因此,具有C2技能的人类是所有军事商品的陡峭。在过去的25年中,使用建模和仿真(M&S)进行培训和分析稳步增加。然而,在较高梯队执行练习的限制主要受到使所有参与者在同一合成战役空间内所需的物流和资源的限制,并且在该环境中准确地描绘了每个梯度的个人效果。没有临界质量的人类或人类的现实计算模型,训练锻炼的有效性将受到若干因素的限制。首先,指挥官必须有能力探索替代战场战略和这些战略对人类反应和随后的战斗结果的影响。其次,合成战斗空间中的任何C2结构都需要其他C2节点的现实表示,以获得命令决策者之间的现实相互作用。最后真正的“现实主义”要求模拟相反的力量(OPFOR)必须准确地代表其文化/社会细微差别和信仰结构。许多练习利用美国武力人员扮演opfor的角色;然而,这种情况介绍了对角色玩家如何实际认为与真正的opfor实际上的内容的偏见,并因此就会采取行动。在opfor计算机产生的力中建模人类反应中的现实主义的这一方面是当前美国模拟策略的辉煌缺陷。

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