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Imposing Integrability in Geometric Shape-from-Shading

机译:在几何形状从阴影中施加可积液

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This paper describes a Fourier domain algorithm for surface height recovery using shape from shading. The algorithm constrains surface normals to fall on an irradiance cone. The axis of the cone points in the light source direction. The opening angle of the cone varies with iteration number, and is such that the surface normal minimizes brightness error and satisfies the integrability constraint. The results show that the method recovers needle maps that are both smooth and integrable, with improved surface stability.
机译:本文介绍了一种傅里叶域算法,用于使用遮蔽的形状恢复表面高度恢复。该算法将表面法线限制在辐照锥上落下。锥形轴在光源方向上。锥体的开口角度随迭代号而变化,使得表面正常最小化亮度误差并满足可积分约束。结果表明,该方法恢复了光滑且可集成的针形图,具有改善的表面稳定性。

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