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An Immerse Path Editor for Keyframe Animation using Hand Direct Manipulation and 3D Gearbox Widgets

机译:使用手直接操作和3D变速箱小部件的关键帧动画的浸入路径编辑器

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A prototype transition path editing tool for use in an Immerse environment has been developed, which can be used for 3D keyframe animation authoring and editing of 3D transition paths. Authoring tools using 2D GUI is normally used to developed 3D animation. However, it is more direct to create 3D contents in a 3D space than in a 2D GUI. Therefore hand direct manipulation is employed to utilize body motion in the developed tool. Direct manipulation by hand is easy to understand and easy to use for rough positioning but it is not suitable for fine adjustments of virtual objects in an Immerse environment because it is difficult to hold a hand at a fixed point without support in midair. A gearbox widget has been newly implemented to enable a user to adjust a value both roughly and minutely. In the Immerse path editing tool, the developed widget and direct manipulation are combined to enhance efficiency of the Immerse 3D authoring of keyframe animation.
机译:已经开发出用于浸没环境的原型转换路径编辑工具,可用于3D关键帧动画创作和3D转换路径的编辑。使用2D GUI的创作工具通常用于开发3D动画。但是,它更直接地在3D空间中创建3D内容而不是2D GUI。因此,使用手动直接操纵来利用开发工具中的身体运动。手工直接操纵易于理解和易于使用粗略定位,但它不适合在浸没环境中进行微调的虚拟物体,因为它难以在不受影响的情况下握住固定点的手。已经新实现了变速箱小部件以使用户能够大致且仔细地调整值。在浸入路径编辑工具中,组合开发的小部件和直接操纵以提高关键帧动画的潜在3D创作的效率。

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