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Aging of Orbicularis Muscle in Virtual Human Faces

机译:虚拟人脸上的orbicularis肌肉老化

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Given a facial image of a particular person, aging is to construct facial image of the same person but at a different age. This assumption becomes an important limitation when modeling human aging from real data, specially in order to be used by plastic surgeons. In this article we present a new approach to robustly analyze parts of face aging. Our analysis-synthesis cooperation, possible thanks to a highly realistic 3D head model and in comparison with youth age face of the same person. It is presented a prototype of aging an specific region of someone's face, which utilizes a framework for facial feature. By a number of experiments is demonstrated the validity of the rules that have been employed. The evaluation of the overall performance of the fully automated system indicates that the facial aging is performed rather accurately by the system.
机译:鉴于特定人的面部形象,老化是为了构建同一个人的面部形象,而是在不同的年龄。这种假设是在从真实数据中建模人类衰老时的一个重要限制,特别是为了被整形外科医生使用。在本文中,我们提出了一种稳健分析面部衰老部分的新方法。我们的分析合作合作,感谢一个高度现实的3D头模型,与同一个人的青少年面对相比。它提出了老化某人面部的特定区域的原型,它利用面部特征的框架。通过许多实验,证明了已雇用的规则的有效性。完全自动化系统的整体性能的评估表明,通过系统相当准确地进行面部老化。

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