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k-Implementation

机译:k实施

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This paper discusses an interested party who wishes to influence the behavior of agents in a game, which is not under his control. The interested party cannot design a new game, cannot enforce agents' behavior, cannot enforce payments by the agents, and cannot prohibit strategies available to the agents. However, he can influence the outcome of the game by committing to non-negative monetary transfers for the different strategy profiles that may be selected by the agents. The interested party assumes that agents are rational in the commonly agreed sense that they do not use dominated strategies. Hence, a certain subset of outcomes is implemented in a given game if by adding non-negative payments, rational players will necessarily produce an outcome in this subset. Obviously, by making sufficiently big payments one can implement any desirable outcome. The question is what is the cost of implementation? In this paper we introduce the notion of k-implementation of a desired set of strategy profiles, where k stands for the amount of payment that need to be actually made in order to implement desirable outcomes. A major point in k-implementation is that monetary offers need not necessarily materialize when following desired behaviors. We define and study k-implementation in the contexts of games with complete and incomplete information. In the later case we mainly focus on the VCG games. Our setting is later extended to deal with mixed strategies using correlation devices. Together, the paper introduces and studies the implementation of desirable outcomes by a reliable party who can not modify game rules (i.e. provide protocols), complementing previous work in mechanism design, while making it more applicable to many realistic CS settings.
机译:本文讨论了一个有兴趣的律师希望影响在游戏中的代理行为,这不是在他的控制下。兴趣方无法设计新的游戏,无法强制执行代理人的行为,不能强制执行代理人的付款,不能禁止代理商可用的策略。然而,他可以通过促进用于不同策略轮廓的非负货币传输来影响游戏的结果,这些策略概况可以由代理选择的不同策略谱。有兴趣的政党假设代理商在普通同意的意义上是合理的,因为他们不使用占主导地位的策略。因此,如果通过添加非负支付,则在给定的游戏中实施了某个结果,但是,Rational播放器将在该子集中产生结果。显然,通过使得足够大的付款可以实施任何理想的结果。问题是实施成本是多少?在本文中,我们介绍了K-Meveling的概念,即所需的策略档案集,其中K代表需要实际努力实施所需的结果。 K-lexipments中的主要观点是货币提供在遵循所需行为时不一定会使。我们在与完整和不完整的信息的情况下定义和研究K-Importy。在后面的案例中,我们主要专注于VCG游戏。我们的设置后来扩展到使用相关设备处理混合策略。本文一起介绍和研究了无法修改游戏规则(即提供协议)的可靠方的理想结果的实现,补充了以前的机制设计工作,同时使其更适用于许多现实的CS设置。

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