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Evolutionary Algorithms, Game Theory and Hierarchical Models in CFD

机译:CFD中的进化算法,博弈论和层次模型

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This paper details some current extensions to Evolutionary Algorithms (EAs) using concepts from game theory, as well as multiple-model and asynchronous computing. Some optimization case-studies are presented, which indicate the robustness and broad applicability of the method. These cases are 2D multi-element aerofoil reconstruction using Nash games, multiple 1D nozzle reconstruction, 2D nozzle reconstruction using multiple models and asynchronous evaluation, and 2D multiobjective nozzle reconstruction using Pareto techniques. In each case it is shown that application of the extensions provide often significant gains in speed when compared to the traditional EA framework.
机译:本文详细介绍了使用从博弈论的概念以及多模型和异步计算的概念的进化算法(EAS)的一些当前扩展。提出了一些优化案例研究,这表明该方法的鲁棒性和广泛适用性。这些病例是使用纳什游戏,多个1D喷嘴重建,使用多种型号和异步评估的2D喷嘴重建,以及使用帕累托技术进行2D多目标喷嘴重建的2D多元素翼型重建。在每种情况下,显示扩展的应用在与传统EA框架相比时,速度通常在速度下获得显着的增益。

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