In the last few years, researchers have embraced human-computer interface designs that include physical user interfaces augmented by computing power. These began with Weisser's vision of ubiquitous computing and calm technology [8], and continued to notions of pervasive computing [1], tangible user interfaces [6], information appliances [7], ubiquitous media and reactive environments [2], interactive art installations (e.g., see SIGGRAPH Art Galleries), ambient displays [3], and context-aware computing [4]. The area is so new that we are still entranced by breakthrough examples of physical user interfaces. Indeed, many papers and proceedings are speckled with beautiful exhibits illustrating what can be done.
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机译:在过去几年中,研究人员拥有人机界面设计,包括通过计算能力增强的物理用户界面。这些始于Weisser对无处不在的计算和平静技术的愿景[8],并继续概念普遍计算[1],有形用户界面[6],信息设备[7],普遍存在的媒体和无功环境[2],互动艺术安装(例如,见Siggraph Art Galleries),环境显示[3],以及上下文感知计算[4]。该地区是如此新的,我们仍然被物理用户界面的突破示例突出。实际上,许多论文和程序都有漂亮的展品,说明可以做些什么。
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