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Perception-based global illumination, rendering, and animation techniques

机译:基于感知的全局照明,渲染和动画技巧

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In this paper, we consider applications of perception-based video quality metrics to improve the performance of global lighting computations and rendering of animation sequences. To control the computation of animation frames we use the Animation Quality Metric (AQM) which is an extended version of the Visible Difference Predictor (VDP) developed by Daly. We show two applications of the AQM: (1) the rendering of high-quality walk-throughs for static environments and (2) the computation of global illumination for dynamic environments.To improve the rendering performance of our walk-through solution we use a hybrid of the ray tracing and Image-Based Rendering (IBR) techniques. In our rendering solution we derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. The AQM is used to automatically guide such a hybrid rendering.Also, we present a method for efficient global illumination computation in dynamic environments by taking advantage of temporalcoherence of lighting distribution. The method is embedded in the framework of stochastic photon tracing and density estimation techniques. The AQM is used to keep noise inherent in stochastic methods below the sensitivity level of the human observer. As a result a perceptually-consistent quality across all animation frames is obtained. Furthermore, the computation cost is reduced compared to the traditional approaches operating solely in the spatial domain.
机译:在本文中,我们考虑应用基于感知的视频质量指标,以提高全局照明计算的性能和动画序列的渲染。为了控制动画框架的计算,我们使用Daly开发的可见差分预测器(VDP)的扩展版本的动画质量度量(AQM)。我们展示了AQM的两个应用:(1)静态环境的高质量步道渲染和(2)动态环境的全局照明的计算。为了提高我们的步行解决方案的渲染性能我们使用光线跟踪的混合和基于图像的渲染(IBR)技术。在我们的渲染解决方案中,我们可以使用廉价的IBR技术从不影响动画质量的廉价IBR技术获得尽可能多的像素。 AQM用于自动引导这种混合渲染。通过利用照明分布的临时构造,我们在动态环境中提出了一种用于在动态环境中有效的全局照明计算的方法。该方法嵌入在随机光子跟踪和密度估计技术的框架中。 AQM用于在人类观察者的灵敏度水平以下,使随机方法中固有的噪声保持固有。结果,获得所有动画帧的感知 - 一致的质量。此外,与单独操作在空间域中的传统方法相比,计算成本减少。

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