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User Interface Design as Systems Design

机译:用户界面设计作为系统设计

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摘要

When designing complex systems, it is standard systems engineering practice to carefully design the interfaces between subsystems. Yet when designing human-computer systems, the interface between human and system is not usually thought through in such terms. Instead, the human is often given wide access to arbitrary parts of the system, and the result is a complex human-computer system that fails in various ways. We illustrate this argument with a case study of a public walk-up-and-use rail ticketing system. We show that the interaction imposed on the user is inappropriate to the user's task needs; we show how user interface problems arise through access to organisational conventions that are of little interest to users. Furthermore, the wide interface is beyond the resources of the rail organisation to manage. Conversely we show that an interface designed to hide irrelevant complexity (exactly as one would do approaching user interfaces as a systems engineering design problem) can have a beneficial impact on the user experience, including improving the reliability of the total system.
机译:在设计复杂系统时,它是标准系统工程实践,用于仔细设计子系统之间的接口。然而,在设计人机系统时,人类和系统之间的界面通常不会以这种术语思考。相反,人类经常被广泛访问系统的任意部分,结果是以各种方式失败的复杂人机系统。我们用对公共走路和使用铁路票务系统的案例研究说明了这一论点。我们表明对用户的互动对用户的任务需求不合适;我们展示了通过访问用户对用户毫无兴趣的组织惯例来产生用户界面问题。此外,广泛的界面超出了用于管理的铁路组织的资源。相反,我们表明,旨在隐藏无关复杂性的接口(与系统工程设计问题完全接近用户界面的完全是接近用户界面)可以对用户体验产生有益的影响,包括提高总系统的可靠性。

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