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Hierarchy of Surface Models and Irreducible Triangulation

机译:表面模型的层次结构和不可减少的三角测量

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Given a triangulated closed surface, the problem of constructing a hierarchy of surface models of decreasing level of detail has attracted much attention in computer graphics. A hierarchy provides view-dependent refinement and facilitates the computation of parameterization. For a triangulated closed surface of n vertices and genus g, we prove that there is a constant c > 0 such that if n > c · g, a greedy strategy can identify Θ(n) topology-preserving edge contractions that do not interfere with each other. Further, each of them affects only a constant number of triangles. Repeatedly identifying and contracting such edges produces a topology-preserving hierarchy of O(n + g~2) size and O(log n + g) depth. When no contractible edge exists, the triangulation is irreducible. Nakamoto and Ota showed that any irreducible triangulation of an orientable 2-manifold has at most max{342g - 72,4} vertices. Using our proof techniques we obtain a new bound of max{240g,4}.
机译:考虑到三角形的封闭表面,构建降低细节水平的表面模型层次的问题引起了计算机图形中的许多关注。层次结构提供视图相关的细化,并有助于计算参数化。对于N个顶点和Genus的三角形封闭表面,我们证明存在常数C> 0,使得如果n> c·g,则贪婪的策略可以识别不会干扰的θ(n)拓扑保存的边缘收缩彼此。此外,它们中的每一个仅影响恒定数量的三角形。反复识别和收缩这些边缘产生O(n + g〜2)尺寸和O(log n + g)深度的拓扑保存层级。当没有收纳边缘存在时,三角测量是不可缩短的。 Nakamoto和Ota表明,任何可定义的2歧管的任何不可缩小的三角测量都具有最大的最大{342g-72,4}顶点。使用我们的证明技术,我们获得最大{240g,4}的新界限。

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