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The role of perception and action in object categorization

机译:感知和行动在对象分类中的作用

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This work moves from the general hypothesis that action influences knowledge formation, and that the way we organise our knowledge reflects action patterns (7]. The traditional assumption in the categorisation literature is that categories are organised on the basis of perceptual similarity among their members. But much evidence shows that, when we need to perform an action, we can group objects which are perceptually dissimilar. Many studies have shown that we are able to flexibly organise and create new categories of objects on the basis of more or less contingent goals [2,3]. We present some simulations in which neural networks are trained using a genetic algorithm to move a 2-segment arm and press one of two buttons in response to each of 4 stimuli. The neural networks are required to group the stimuli, by pressing the same button, in 2 categories which, depending on the particular task (which is encoded in a set of additional input units), may be formed by perceptually very similar, moderately similar, or different objects. We find that task information overrides perceptual information, that is, the internal representations of neural networks tend to reflect the current task and not the perceptual similarity between the objects. However, neural networks tend to form action-based categories more easily (e.g. in fewer generations) when perception and action are congruent (perceptually similar objects must be responded to by pressing the same button) than when they are not congruent (perceptually similar objects must be responded to by pressing different buttons). We also find that at hidden layers nearer the sensory input, where task information still has not arrived, internal representations continue to reflect perceptual information.
机译:这项工作从一般假设,即行动的影响知识的形成,以及我们组织我们的知识的方式反映了动作模式(7]。在分类文学传统的假设移动是类别的成员感知相似的基础上举办的。但是,很多证据显示,当我们需要执行的操作,我们可以组对象,其在感知上是不一样的。很多研究都表明,我们能够或多或少队伍目标的基础上,灵活地组织和创建对象的新的类别[ 2,3]。我们提出一些模拟,其中神经网络使用遗传算法来移动响应于每个的4个刺激的两个按钮的2段臂之一并按下训练该神经网络需要组刺激,通过按下相同的按钮,在2类其中,根据特定的任务(其在一组附加输入单元编码的),可以由感知非常simila形成R,中度相似的,或不同的对象。我们发现,任务信息覆盖感知信息,那就是神经网络的内部表示倾向于以反映当前的任务,而不是对象之间的感知相似。然而,神经网络趋向于更容易地形成基于动作的类别(例如,在较少的世代),当感知和动作是全等的比当它们不是全等(感知类似的对象必须(感知类似的物体必须按相同的按钮响应)通过按下不同的按钮来响应)。我们还发现,在隐藏层较近的感觉输入,在任务信息仍然没有到达,内部表示继续反映感知信息。

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