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Priority based Overlay Multicast with Filtering Mechanism for Distributed Interactive Applications

机译:基于优先级的覆盖多播,具有分布式交互式应用程序的过滤机制

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The "priority-based directed minimum spanning tree" (PST) is designed for distributed interactive applications (DIAs) in which the data are delivered to the receiver node according to their priority; however PST cannot balance the bandwidth usage among the nodes and the system will be unstable when its scale increases. This paper proposes a novel overlay multicast protocol named priority based overlay multicast (POM), which uses the priority, delay and available bandwidth to construct the multicast tree, besides a filtering mechanism is proposed to rebuild the tree when the available bandwidth shortage appears. The effectiveness of our protocol is demonstrated in the simulation results, showing that POM uses the available bandwidth efficiently, besides it keeps the system stable when its scale increases
机译:“优先级的定向最小生成树”(PST)被设计用于分布式交互式应用(DIAS),其中数据根据其优先级将数据传送到接收器节点;然而,PST无法平衡节点之间的带宽使用,并且当其比例增加时系统将不稳定。本文提出了一种新的基于优先级的覆盖多播(POM)的新颖覆盖多播协议,其使用优先级,延迟和可用带宽来构建多播树,除了在可用带宽短缺出现时重建树。在模拟结果中证明了我们协议的有效性,显示POM在其规模增加时使系统稳定地使系统稳定使用

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