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Priority based Overlay Multicast with Filtering Mechanism for Distributed Interactive Applications

机译:分布式交互式应用程序的基于优先级的覆盖多播过滤机制

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The "priority-based directed minimum spanning tree" (PST) is designed for distributed interactive applications (DIAs) in which the data are delivered to the receiver node according to their priority; however PST cannot balance the bandwidth usage among the nodes and the system will be unstable when its scale increases. This paper proposes a novel overlay multicast protocol named priority based overlay multicast (POM), which uses the priority, delay and available bandwidth to construct the multicast tree, besides a filtering mechanism is proposed to rebuild the tree when the available bandwidth shortage appears. The effectiveness of our protocol is demonstrated in the simulation results, showing that POM uses the available bandwidth efficiently, besides it keeps the system stable when its scale increases
机译:“基于优先级的有向最小生成树”(PST)是为分布式交互式应用程序(DIA)设计的,其中数据根据其优先级传递到接收器节点。但是,PST无法平衡节点之间的带宽使用,并且当其规模增加时,系统将变得不稳定。本文提出了一种新的覆盖组播协议,称为基于优先级的覆盖组播(POM),它利用优先级,时延和可用带宽来构建组播树,并提出了一种过滤机制来在出现可用带宽不足时重建树。仿真结果证明了我们协议的有效性,表明POM有效地利用了可用带宽,并且在规模扩大时还能保持系统稳定。

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