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Autonomy and Proactive Perception for Virtual Actors

机译:对虚拟演员的自主权和主动感知

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This study lies in the context of virtual engineering and human information systems. We propose to model and implement the behaviour of believable virtual agents, using ideas from psychology (cognitive maps, affordances) and neurophysiology (active perception, movement prediction). Virtual worlds are peopled with autonomous entities improvising in free interaction. Autonomization of a model consists in giving to it a sensorimotor interface and also a decision module so that it could adapt its reactions to inner and extern stimuli. We propose in this article the basis for a behavioral model imitating human beings' perceptive operation. The psychological notion of "affor-dance" will help us in the construction of fuzzy cognitive maps for believable virtual human behaviour specification. Sensus Alain Berthoz, neurophysiologist, perception is not only an interpretation of sensorial messages: it is also an internal simulation of the action and an anticipation of the consequences of this simulated action. Following neu-rophysiological experiments on hippocampus in which was observed oscillations permitting prediction of trajectories, our virtual actor uses fuzzy cognitive maps in an imaginary space and simulate a behaviour. This simulation in the simulation allows him to predict the consequences of actions. The expected benefit from our affordance-based and proactive model consists in elaborating a believable virtual helmsman within the framework of a virtual sailing ship. We have implemented such a virtual actor in the multi-agent environment oRis.
机译:这项研究在于虚拟工程和人类信息系统的情况下。我们建议建模和实现可信虚拟主体的行为,用心理学的想法(认知地图,可供性)和神经生理学(主动感知,运动预测)。虚拟世界里充斥了自治实体自由互动即兴。模型的自主化包括在给予它一个感觉界面,也是一个决策模块,使其能够适应其内部和外部援引刺激的反应。我们在这篇文章中提出了一个行为模式模仿人类的感知操作的基础。心理概念“AFFOR舞”将帮助我们在可信的虚拟人的行为规范模糊认知图谱的构建。申舒斯阿兰Berthoz,神经生理学家,认知不仅是感官信息的解释:它也是行动的内部仿真和模拟这一行动的后果的预期。在其中观察到振荡允许轨迹的预测海马neu的rophysiological实验,我们的虚拟角色采用模糊认知图在一个想象的空间和模拟行为。这种模拟在模拟使他能够预测行动的后果。从我们的启示为基础,积极主动的模型预期收益包括在虚拟帆船的框架内制定一个可信的虚拟舵手。我们已经在多代理环境ORIS实现这样的虚拟角色。

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