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IMAGE-BASED OCCLUDER SELECTION: AN INTRODUCTORY OVERVIEW

机译:基于图像的封堵器选择:介绍概述

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In many cases complex scenes are composed of densely occluded objects, which means that only a small fraction of the scene is visible, while the remaining parts are occluded. This property can be exploited to accelerate rendering by simply removing most of the hidden parts before sending the polygons to the graphics hardware. In recent years, a lot of so called occlusion-culling methods have been proposed to speed up real-time rendering that way. A common prerequisite to many of these methods are fast occluder selection algorithms. This work focuses on a novel approach to determine nearly optimal occluder objects with respect to arbitrary scenes. The selection is based on the examination of an early low-resolution image of the scene, which is rendered by a simple image-based rendering technique. The accuracy of the resulting image is still to low for an exact determination of the visible objects in the final image, but sufficient for improved occluder selection.
机译:在许多情况下,复杂的场景由密集的闭塞物体组成,这意味着只能看到场景的一小部分,而剩余部分被遮挡。可以利用此属性来加速渲染,通过在将多边形发送到图形硬件之前,只需删除大部分隐藏部件即可加速渲染。近年来,已经提出了很多所谓的遮挡方法,以加速这种方式的实时渲染。许多这些方法的常见先决条件是快速封闭的选择算法。这项工作侧重于一种新的方法来确定关于任意场景的几乎最佳的封堵器对象。选择基于对场景的早期低分辨率图像的检查,这是由简单的基于图像的渲染技术呈现的。结果图像的精度仍然很低,以便精确确定最终图像中的可见物体,而是足以改进的封堵器选择。

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