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Kansei Processes in a Psychodynamic Agent

机译:kansei在一个心理动力学的过程中的过程

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This paper discusses the possibility of building of an artificial agent that would fit to the spirit of the Kansei technology of communication in a cyber society, i.e. that would be able to autonomously develop relationships with people and understand the significance of the relationships. We argue that the psychodynamic theory of personality provides a key to such a construction. We propose a block diagram of a psychodynamic agent and discuss its functional modules. The basic modules are four computational models of reality that cover perceived reality, desired reality, anticipated reality, ideal reality. A set of supporting modules facilitates categorization, action drive, imitation drive, domination drive, action planning, plan evaluation, hunger for knowledge, and defense mechanisms. The task of the agent's working memory includes producing images of the agent itself imitating another subject's activities and sending these images to a model of desired reality. A kind of psychic tension (a concept borrowed from psychoanalysis) arising from the calculated differences between a perceived reality and a desired reality is a source of a motivation toward action. The final decision to take an action is based on a comparison of the model of anticipated reality with that of ideal reality.
机译:本文讨论了构建一个人工代理的可能性,这些人将适应网络社会的沟通沟通技术的精神,即,这将能够自主地与人的关系,了解关系的重要性。我们认为,人格的心理动力学理论为这种建筑提供了一个关键。我们提出了一种心理动力学代理的框图,并讨论其功能模块。基本模块是四个现实计算模型,涵盖了感知现实,所需的现实,预期的现实,理想的现实。一组支持模块促进分类,动作驱动,模仿驱动器,统治驱动器,动作规划,计划评估,饥饿,知识饥饿和防御机制。代理的工作存储器的任务包括产生代理本身的图像模仿另一个主题的活动并将这些图像发送到所需现实的模型。一种心灵张力(从精神分析借来的概念),所以从感知的现实和所需现实之间的计算差异是对行动的动力的源泉。采取行动的最终决定是基于对理想现实的预期现实模型的比较。

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