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Observe and Remain Silent (Communication-Less Agent Location Discovery)

机译:观察并保持沉默(不那么漫步的代理地点发现)

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We study a randomised distributed communication-less coordination mechanism for n uniform anonymous agents located on a circle with unit circumference. We assume the agents are located at arbitrary but distinct positions, unknown to other agents. The agents perform actions in synchronised rounds. At the start of each round an agent chooses the direction of its movement (clockwise or anticlockwise), and moves at unit speed during this round. Agents are not allowed to overpass, i.e., when an agent collides with another it instantly starts moving with the same speed in the opposite direction. Agents cannot leave marks on the ring, have zero vision and cannot exchange messages. However, on the conclusion of each round each agent has access to (some, not necessarily all) information regarding its trajectory during this round. This information can be processed and stored by the agent for further analysis. The location discovery task to be performed by each agent is to determine the initial position of every other agent and eventually to stop at its initial position, or proceed to another task, in a fully synchronised manner. Our primary motivation is to study distributed systems where agents collect the minimum amount of information that is necessary to accomplish this location discovery task. Our main result is a fully distributed randomised (Las Vegas type) algorithm, solving the location discovery problem w.h.p. in O(n log~2 n) rounds (assuming the agents collect sufficient information). Note that our result also holds if initially the agents do not know the value of n and they have no coherent sense of direction.
机译:我们研究了位于具有单位圆周的圆形上的N均匀匿名代理的随机分布式通信协调机制。我们假设代理商位于任意但不同的位置,其他代理人未知。代理在同步轮次执行操作。在每个圆的开始时,代理选择其移动的方向(顺时针或逆时针),并在本轮的单位速度下移动。代理不允许过桥,即,当代理与另一个代理碰撞时,它立即以相反的方向以相同的速度移动。代理不能在环上留下标记,具有零视觉,无法交换消息。然而,在每轮的结论中,每个代理商都可以访问(一些,不一定的全部)关于其轨迹的信息。可以由代理处理和存储此信息以进一步分析。由每个代理执行的位置发现任务是确定每个其他代理的初始位置,最终以完全同步的方式在其初始位置停止或继续进行另一个任务。我们的主要动机是研究分布式系统,其中代理收集完成此位置发现任务所需的最短信息。我们的主要结果是完全分布的随机(LAS VEGAS类型)算法,解决了位置发现问题W.H.P.在O(n log〜2 n)轮(假设代理收集足够的信息)。请注意,我们的结果也持有最初的代理商不知道n的值,而且它们没有连贯的方向感。

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