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Three-dimensional modelling of a tsunami interacting with real topographical coastline using Smoothed Particle Hydrodynamics

机译:用平滑粒子水动力学与真正地形海岸线与真正地形海岸线相互作用的三维建模

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This paper presents the simulation of a tsunami wave interacting with a section of real coastline adapted from the US Geological Survey (USGS). The full Navier-Stokes equations are solved using the Smoothed Particle Hydrodynamics (SPH) method. Since the SPH method is mesh free it is well suited to simulating complex free-surface flows of this kind involving wave propagation, splashing, wave refraction and break up. The full three dimensional nature of the simulation allows important features such as the differential breaking of the wave due to variations in the sea bed level, preferential inundation of exposed coastal features and wave reflection and refraction. The paper demonstrates the ability of the SPH method to handle these large geophysical phenomena having length scales of the order of kilometres and to be able to predict information of importance for coastal defence.
机译:本文介绍了与美国地质调查(USGS)改编的真正海岸线的一部分的海啸波的模拟。使用平滑的粒子流体动力学(SPH)方法解决了全Navier-Stokes方程。由于SPH方法是自由的,因此非常适合模拟这种涉及波传播,飞溅,波折射和分解的复杂的自由表面流动。由于海上床位的变化,仿真的完整三维性质允许重要的特征,例如由于海床等级的变化,优先淹没暴露的沿海特征和波反射和折射的差异。本文展示了SPH方法处理这些大型地球物理现象的能力,该现象具有千米万令的长度尺度,并且能够预测沿海防御的重要性。

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