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Usage and Perceptions of a Mobile Self-Management Application for People with Type 2 Diabetes: Qualitative Study of a Five-Month Trial

机译:用于2型糖尿病的人们对移动自我管理应用的使用和看法:对五个月试验的定​​性研究

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Despite a growing number of clinical-intervention studies of mobile applications for diabetes self-management, details of participants' engagement with the intervention tools and of usability and feasibility issues are seldom reported. The Few Touch application is a mobile-phone-based self-management system for people with Type 2 diabetes mellitus (T2DM) developed by involving patient-users in design processes from an early phase to a long-term trial. An improved version was tested in a five-month trial by 11 individuals either with T2DM or at high risk of T2DM. Results showed clearer correlations between usage and perceived usefulness among these individuals compared with those involved in the design process. However, feedback on usability issues was mostly consistent between the two trials. This study therefore confirmed: 1) the value of including patient-users not only in design-concept development but also in a long-term trial to identify as many factors critical to usability and usage as possible, and 2) the importance of reflecting their feedback in design iterations to minimize the number of critical factors.
机译:尽管对糖尿病自我管理的移动应用程序越来越多的临床干预研究,但参与者与干预工具和可用性以及可行性问题的详细情况很少报告。少数触摸应用是一种基于移动电话的自我管理系统,适用于患有2型糖尿病(T2DM)的人,通过涉及从早期阶段到长期试验的设计过程中的患者用户开发。通过T2DM或高于T2DM的高风险,在11个个体的五个月试验中测试了一种改进的版本。结果在与参与设计过程中的人员相比,这些个人之间的使用与感知有用性之间的相关性更加清晰。但是,有关可用性问题的反馈主要是两项试验之间的一致。因此,本研究证实:1)包括患者 - 用户的价值不仅在设计 - 概念开发中,而且在长期的审判中,识别尽可能多的因素,而且2)反映其的重要性设计迭代的反馈,以最大限度地减少关键因素的数量。

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