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High Dynamic Range Imaging

机译:高动态范围成像

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摘要

The ultimate in color reproduction is a display that can produce arbitrary spectral content over a 300-800 nm range with 1 arc-minute resolution in a full spherical hologram. Although such displays will not be available until next year, we already have the means to calculate this information using physically-based rendering. We would therefore like to know: how may we represent the results of our calculation in a device-independent way, and how do we map this information onto the displays we currently own? In this paper, we give an example of how to calculate full spectral radiance at a point and convert it to a reasonably correct display color. We contrast this with the way computer graphics is usually done, and show where reproduction errors creep in. We then go on to explain reasonable short-cuts that save time and storage space without sacrificing accuracy, such as illuminant discounting and human gamut color encodings. Finally, we demonstrate a simple and efficient tone-mapping technique that matches display visibility to the original scene.
机译:最终的颜色再现是一种显示器,其可以在300-800nm范围内产生任意光谱含量,在全球面全息图中具有1个弧形分钟分辨率。虽然此类显示屏将无法在明年之前可用,但我们已经使用基于物理渲染来计算此信息的方法。因此我们想知道:我们如何以独立的方式代表我们的计算结果,以及如何将此信息映射到我们目前拥有的显示器上?在本文中,我们举例说明如何在一个点计算完全光谱辐射并将其转换为合理正确的显示颜色。我们将其对比,通过计算机图形通常完成的方式对比,并显示再现错误蠕变的地方。然后我们继续解释合理的短削截面,以节省时间和存储空间而不会牺牲精度,例如光源折扣和人类色彩编码。最后,我们展示了一种简单而有效的音调映射技术,与原始场景的显示能见度相匹配。

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