【24h】

On Animating 2D Velocity Fields

机译:动画2D速度字段

获取原文

摘要

A velocity field, even one that represents a steady state flow, implies a dynamical system. Animated velocity fields is an important tool in understanding such complex phenomena. This paper looks at a number of techniques that animate velocity fields and propose two new alternatives. These are texture advection and streamline cycling. The common theme among these techniques is the use of advection on some texture to generate a realistic animation of the velocity field. Texture synthesis and selection for these methods are presented. Strengths and weaknesses of the techniques are also discussed in conjunctions with several examples.
机译:速度场,即使是表示稳态流的速度场意味着动态系统。动画速度字段是了解这种复杂现象的重要工具。本文介绍了一些动画速度字段的技术,并提出两个新的替代品。这些是纹理平流和简化循环。这些技术中的共同主题是在某些纹理上使用平流以产生速度场的现实动画。提出了这些方法的纹理合成和选择。还讨论了技术的伴随技术的优点和弱点。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号