首页> 外文会议>World multiconference on systemics, cybernetics and informatics >Factors to Affect our Performance for Finding a Way and Acquiring a Cognitive Map in Virtual-reality Environment
【24h】

Factors to Affect our Performance for Finding a Way and Acquiring a Cognitive Map in Virtual-reality Environment

机译:影响我们在虚拟现实环境中找到一种方法和获取认知地图的表现的因素

获取原文

摘要

When we move around an unfamiliar environment, we use egocentric and exocentric information. In this research, we investigated how exocentric information interacts with egocentric information for wayfinding and acquisition of cognitive map in virtual environment. The results showed that (a) concurrent exocentric information improved performance in general, (b) performance of wayfinding did not depend on whether prior presentation of the maze was egocentric or exocentric, (c) with addition of landmark information on the maze there was significant improvement of performance of wayfinding, and (d) with addition of heading information there was significant improvement of acquisition of cognitive map. These results suggest that transformation from egocentric frame of reference to exocentric one requires information about observer's orientation besides temporal change of egocentric view.
机译:当我们围绕一个不熟悉的环境来移动时,我们使用Egentric和远心信息。在这项研究中,我们研究了外传信息如何与Egentric信息交互,以便在虚拟环境中的寻职和获取认知地图。结果表明,(a)并发外面信息一般改善的性能,(b)航天inding的性能并不依赖于迷宫的先前介绍是自我监测的或外面的,(c)加入关于迷宫的地标信息有重要意义改善Wayfinding的表现,(d)增加了标题信息,收购认知地图的显着改善。这些结果表明,除了在EnoCentric视图的时间变化之外,从Egentric参考帧的转换需要有关观察者的方向的信息。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号