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Affine transformations of 3D objects represented with neural networks

机译:用神经网络表示的3D对象的仿射变换

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An experiment is conducted to prove that multilayer feedforward neural networks are capable of representing most classes of 3D objects, used in computer graphics. Furthermore, simple affine transformations were applied on those objects showing that modeling is possible using this type of representation. One network is used per one volumetric description of a 3D object. The neural network employed, is a function that takes as inputs 3D coordinates in object space and produces as output a value that indicates if the point belongs to the object or not. The representation method is tested by repeated evaluations of the network for points inside the object space. Objects that have a simple analytical form, e.g. a sphere or a cube, are represented by specifying the networks' parameters manually. For objects with more complicated shapes we generate training examples. These training examples consist of points on the objects' surface and points lying on in-closed and enclosing surfaces. The algorithm for generating the training data, is a simple heuristic that uses the surface normal to determine whether a point in the vicinity of the surface belongs to the inside or the outside of the object. The network is finally trained on the generated examples, using the back propagation technique. The experimental results prove that this representation method is accurate and compact. Feedforward neural networks being hardware implementable offer the ability for a faster representation. This paper is the second step, on a series of ideas, towards creating a real time 3D renderer based entirely on neural networks.
机译:进行实验以证明多层前馈神经网络能够代表大多数类别的3D对象,用于计算机图形。此外,在这些对象上应用了简单的仿射变换,示出使用这种类型的表示可以进行建模。每一个容积3D对象的体积描述使用一个网络。所用的神经网络是一种函数,它将作为对象空间中的输入3D坐标,并产生为输出指示点属于对象的值。通过对物体空间内的点的重复评估来测试表示方法。具有简单分析形式的对象,例如,通过手动指定网络的参数来表示球体或立方体。对于具有更复杂形状的物体,我们会生成培训示例。这些训练示例包括物体表面上的点和位于内闭和封闭表面上的点。用于生成训练数据的算法,是一种简单的启发式,它使用曲面正常来确定表面附近的点是否属于对象的内部或外部。使用后传播技术,网络最终培训在生成的示例上。实验结果证明,该表示方法是准确和紧凑的。作为硬件可实现的前馈神经网络提供了更快的表示的能力。本文是一系列思想的第二步,旨在创建一个完全基于神经网络的实时3D渲染器。

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