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Observations of Poggendorff Illusion in 3D Space without Physical Interaction between Line Segments and Inducing Rectangle

机译:3D空间中Poggendorff幻觉的观察,没有线路段与诱导矩形的物理相互作用

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Visual illusion is purely reflecting the human visual mechanism and the studies on visual illusions can provide effective clues to reveal the human visual mechanism. In the present study, we had investigated the Poggendorff illusion and its variants in relation to the depth difference between the line element and the rectangle element with binocular viewing. In the classic Poggendoff illusion, two collinear segments abutting obliquely on a vertical rectangle could not be perceived collinear. Many studies on the Poggendorff illusion have been reported, but they only focus on the area near the junction considered playing important roles in causing this illusion. In this paper, interesting findings on a variant of the Poggendorff illusion were reported. In this variant, two collinear segments are arranged separately in two sides of a rectangle, namely without physical interaction between line element and rectangle element. Contrary to this variant, the classic Poggendorff illusion was called with physical interaction. We found that in the case without physical interaction Poggendorff illusion could be perceived as line element being placed at equidepth or farther depth than that of a rectangle element, but could not perceived as line element being at nearer depth than a rectangle element, which was the same phenomena as that occurred in the classic Poggendorff illusion. Furthermore, we found that the strength of Poggendorff illusion had a little or no change with increasing line depth when line segments were placed beyond inducing rectangle in the case without physical interaction, which was quite different from that the magnitude of the illusion was diminishing with increasing line depth in the case with physical interaction. We inferred that occlusions were working and causing this illusion in the case with physical interaction, but no occluding physically in the configuration without physical interaction; and it could not be made clear by conventional interpretation; therefore, the existence of some new factors, which could not be considered before, were expected. Moreover, we utilized Poggendorff illusion composed an illusory rectangle and a real line to investigate temporal properties on perception of 3D surface by changing displaying time sequence of illusory rectangle and real line. Experimental results are suggesting that perception of illusory surface takes bit more time than that for real surface; and perceptions of illusory surface and real surface are treated in different stage of visual systems. It is expected that the further investigation on these subjects can provide a new clue to reveal human visual mechanism.
机译:视觉上的错觉,纯粹是反映人类视觉机制和视错觉的研究能提供有效线索,揭示了人的视觉机理。在本研究中,我们已经研究了波根多夫错觉和其相对于所述线元件和双目观视的矩形元件之间的深度差的变体。在经典Poggendoff错觉中,两个共线段上的垂直矩形斜向抵接不能被感知共线的。在波根多夫错觉许多研究已经报道,但他们只专注于认为造成这种错觉发挥着重要作用交界处附近的区域。在本文中,报告了在波根多夫错觉的一种变体有趣的发现。在该变型中,两个共线的段在一个矩形的两侧分开地布置,即没有线元件和矩形元件之间的物理相互作用。与此相反的变体,经典的波根多夫错觉调用物理相互作用。我们发现,在没有物理相互作用的情况下波根多夫错觉可能被视为线元件被放置在equidepth或更远的深度比的矩形元件,但在更接近深度比的矩形元件,这是不能感知为线元件同样的现象发生在经典的波根多夫错觉。此外,我们发现,波根多夫错觉的强度有一个小的或随线深度未见变化线段的情况下被放置超过诱导矩形没有物理相互作用,这是从幻觉的幅度与增加减少很大的不同线深度与物理相互作用的情况。我们推断,闭塞了工作,造成这种错觉与物理相互作用的情况下,却没有在没有物理交互配置物理遮挡;而且它不能进行常规解释清楚;因此,一些新的因素,这不能被认为是之前存在,预计。此外,我们利用波根多夫错觉组成的虚幻的矩形和一个实线通过改变虚幻矩形和实线的显示时间顺序以研究3D表面的感知时间特性。实验结果表明虚幻表面的感知需要比用于实际表面更多位时间;和虚幻表面和实际表面的感知在不同阶段的视觉系统的进行处理。据预计,在这些问题上的进一步研究提供了新的线索,以揭示人类的视觉机制。

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