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Thermal infrared scene simulation for plume detection algorithm evaluation

机译:羽流检测算法评估的热红外场景仿真

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This paper demonstrates the use of a high fidelity hyperspectral scene simulation tool, called MCScene, to generate realistic thermal infrared scenes that can be used for algorithm development efforts, such as gas plume detection algorithms. MCScene is based on a Direct Simulation Monte Carlo (DSMC) approach for modeling 3D atmospheric radiative transport, as well as spatially inhomogeneous surfaces including surface BRDF effects. Synthetic "ground-truth" is specified as surface and atmospheric property inputs, and it is practical to consider wide variations of these properties. The model includes treatment of land and ocean surfaces, 3D terrain and bathymetry, 3D surface objects, and effects of finite clouds with surface shadowing. The computed hyperspectral data cubes can supplement field validation data for algorithm development. Sample calculations presented in this paper include a thermal infrared simulation for a desert scene that includes a gas plume produced by an industrial complex. This scene was derived from an AVIRIS visible to SWIR HSI data collect over the Virgin Mountains in Nevada. The data has been extrapolated to the thermal IR and a representative industrial site and plume have been added to the scene.
机译:本文演示了如何使用高保真高光谱场景模拟工具,叫做MCScene,生成可用于算法开发力度逼真热红外场景,如气体羽流检测算法。 MCScene基于用于3D建模大气辐射传输的直接模拟蒙特卡罗(DSMC)的方式,以及空间非均匀的表面,包括表面BRDF的效果。合成的“地面实况”被指定为表面和大气属性的输入,并且它是实用考虑这些特性的较大变化。该模型包括治疗的陆地和海洋表面,三维地形和测深,三维表面的物体,和有限云与表面遮蔽的效果。计算出的高光谱数据立方体可以用于算法开发补充字段验证数据。本文提出样品计算包括用于沙漠场景的包括由工业复杂的产生的气体羽流的热红外线模拟。这一幕被从AVIRIS可见SWIR HSI数据收集了在内华达州的圣母山的。数据已推广到热红外和有代表性的工业用地和羽已被添加到现场。

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