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3D Reconstruction of Buildings Based on Image Sequence

机译:基于图像序列的建筑物的三维重构

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摘要

A fast and flexible technique of 3D modeling of building based on image sequence has been proposed in this paper. It firstly describes the importance of the study in this area, then gives a detailed analysis of each step of the whole reconstruction process, including homonymy points selection, determination of key points' relationship, the solution method of splicing among points appeared on different stereo images, texture mapping and so on. Finally, real data has been used to validate the proposed technique, using VC++6.0 and OpenGL to realize the visualization of the buildings artificial interactively, and satisfied results have been obtained demonstrating the effectiveness and flexibility of the approach.
机译:本文提出了一种基于图像序列的建筑物3D建模的快速且灵活的技术。它首先介绍了该领域的研究的重要性,然后给出了整个重建过程的每个步骤的详细分析,包括同性义点选择,确定关键点的关系,点的拼接方法出现在不同的立体图像上,纹理映射等等。最后,使用VC ++ 6.0和OpenGL来验证所提出的技术,以实现建筑物的可视化,并获得了对方法的有效性和灵活性来实现建筑物的可视化。

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