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Design Development of a Stream Service in a Heterogeneous Client Environment

机译:在异构客户环境中的流服务设计与开发

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Most research in the area of designing and implementing continuous media servers, which support delay-sensitive data like audio and video, has assumed either clients with very small memory sizes for buffering and no secondary storage (thin clients) or a homogeneous client environment where all clients have exactly the same performance characteristics. Both assumptions are radically changing due to the availability of inexpensive storage, as well as the great diversity of clients that exist now and will exist in the future. In this work we look more closely at the implications that the existence of clients with diverse performance characteristics may have in the server design. Our approach is experimental. We use conventional hardware for servers and clients and examine bottlenecks and optimization options systematically, in order to reduce jitter and increase the maximum number of clients that the system can support. We show that the diversity of client performance characteristics can be taken into account, so that all clients are well supported for delay-sensitive retrieval in a heterogeneous environment. We also show that their characteristics can be exploited to maximnize server throughput under server memory constrains.
机译:大多数研究在设计和实现支持延迟敏感数据等音频和视频等延迟敏感数据的领域的研究已经假定了具有非常小的内存大小的客户,用于缓冲,并且没有辅助存储(瘦客户端)或全部内容的客户端环境客户具有完全相同的性能特征。由于廉价存储的可用性,这两个假设都是根本性的变化,以及现在存在的客户的大多数,并将在未来存在。在这项工作中,我们更仔细地看起来更敏感,即在服务器设计中可能具有不同的性能特征的客户端的存在。我们的方法是实验性的。我们为服务器和客户端使用传统硬件,并系统地检查瓶颈和优化选项,以减少抖动并增加系统可以支持的最大客户端数。我们表明,可以考虑客户端性能特征的多样性,以便在异构环境中延时敏感检索,所有客户都得到了很好的支持。我们还表明,可以利用它们的特性来在服务器内存中最大化服务器吞吐量。

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