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The Game of Hex-An Automatic Theorem Proving Approach to Game Programming

机译:十六进制的游戏 - 一种自动定理的游戏编程方法

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The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess, and successfully used for Checkers, Othello, and a mumber of other games, become less useful for games with large branching factors like Go and Hex, We offer a new approach, which results in superior playing strength. This approach, which results in superior playing strength. This approach emphasizes deep analysis of relatively few game positions. In order to reach this goal, we develop an automatic theorem proving technique for topological analysis of Hex positions. We also discuss in detail an idea of modeling Hex positions with electrical resistor circuits. We explain how this approach is implemented in Hexy-the astrongest known Hex-playing computer program, able to compete with best human players.
机译:Hex游戏是一个双人游戏,具有简单的规则,深度潜在的数学美女,以及与国际象棋的战略复杂性相当。大量的游戏树搜索技术主要用于国际象棋,并成功地用于检查员,奥赛罗和其他游戏的Mumber,对Go和Hex等大分支因子的游戏变得不太有用,我们提供了一种新的方法,从而导致优越的竞争力量。这种方法,导致优越的竞争力。这种方法强调了对相对较少的游戏位置的深度分析。为了达到这一目标,我们开发了一种自动定理的螺旋位置拓扑分析方法。我们还详细讨论了用电阻电路建模六角位置的想法。我们解释了这种方法如何在exy-the strong最着名的十六进制演奏计算机程序中实现,能够与最佳人类参与者竞争。

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