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DeepFlow: Detecting Optimal User Experience From Physiological Data Using Deep Neural Networks

机译:Deepflow:使用深神经网络检测从生理数据的最佳用户体验

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Flow is an affective state of optimal experience, total immersion and high productivity. While often associated with (professional) sports, it is a valuable information in several scenarios ranging from work environments to user experience evaluations, and we expect it to be a potential reward signal for human-in-the-loop reinforcement learning systems. Traditionally, flow has been assessed through questionnaires which prevents its use in online, real-time environments. In this work, we present our findings towards estimating a user's flow state based on physiological signals measured using wearable devices. We conducted a study with participants playing the game Tetris in varying difficulty levels, leading to boredom, stress, and flow. Using an end-to-end deep learning architecture, we achieve an accuracy of 67.50% in recognizing high flow vs. low flow states and 49.23% in distinguishing all three affective states boredom, flow, and stress.
机译:流动是最佳经验的情感状态,浸入总浸渍和高生产率。虽然经常与(专业)运动相关联,但在几种情况下,从工作环境到用户体验评估的几种情况,我们希望它成为LOOP循环加强学习系统的潜在奖励信号。传统上,通过调查问卷进行评估流程,这防止其在线,实时环境中使用。在这项工作中,我们向我们的研究结果展示了基于使用可穿戴设备测量的生理信号来估计用户的流状态。我们与参与者进行了一项研究,参与者在不同的难度水平下玩游戏尖端,导致无聊,压力和流动。使用端到端的深度学习架构,我们在识别高流量与低流量状态下实现67.50%的准确性,49.23%区分所有三种情感状态无聊,流量和压力。

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