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Rigging Tournament Brackets for Weaker Players

机译:用于较弱的球员的索具锦标赛托架

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Consider the following problem in game manipulation. A tournament designer who has full knowledge of the match outcomes between any possible pair of players would like to create a bracket for a balanced single-elimination tournament so that their favorite player will win. Although this problem has been studied in the areas of voting and tournament manipulation, it is still unknown whether it can be solved in polynomial time. We focus on identifying several general cases for which the tournament can always be rigged efficiently so that the given player wins. We give constructive proofs that, under some natural assumptions, if a player is ranked among the top K players, then one can efficiently rig the tournament for the given player, even when K is as large as 19% of the players.
机译:考虑游戏操纵中的以下问题。一个锦标赛设计师,他们在任何可能的任何可能的玩家之间完全了解匹配结果,希望为平衡的单消除锦标赛创建一个括号,以便他们最喜欢的球员赢得胜利。虽然在投票和锦标赛操纵领域已经研究过这个问题,但仍然未知是否可以在多项式时间内解决。我们专注于识别锦标赛总能有效地操纵的几个概要案例,以便给定的球员赢得。我们提供建设性的证据,即在某些自然假设下,如果玩家在顶部K玩家中排名,那么也可以有效地对给定的球员进行锦标赛,即使K与参与者的19%一样大。

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