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System Lag Tests for Augmented and Virtual Environments

机译:系统滞后测试,用于增强和虚拟环境

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We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardware and software to support research on goal-directed human hand motion. Lag is the sum of various delays in the data pipeline associated with sensing, processing, and displaying information from the physical world to produce an augmented or virtual world. Our main calibration technique uses a modified phonograph turntable to provide easily tracked periodic motion, reminiscent of the pendulum-based calibration technique of Liang, Shaw and Green. Measurements show a three-frame (50 ms) lag for the EVHL. A second technique, which uses a specialized analog sensor that is part of the EVHL, provides a "closed loop" calibration capable of sub-frame accuracy. Knowing the lag to sub-frame accuracy enables a predictive tracking scheme to compensate for the end-to-end lag in the data pipeline. We describe both techniques and the EVHL environment in which they are used.
机译:我们描述了一种简单的技术,用于准确校准增强虚拟手实验室(EVHL)内的增强和虚拟环境中的时间滞后,一系列硬件和软件,以支持对目标定向人手运动的研究。 LAG是与感测,处理和显示来自物理世界的信息以产生增强或虚拟世界的传感,处理和显示信息的各种延迟的总和。我们的主要校准技术使用改进的留声机转盘来提供易于跟踪的周期运动,让人想起梁,肖和绿色的摆动校准技术。测量显示了EVHL的三帧(50ms)滞后。使用作为EVHL的一部分的专用模拟传感器的第二种技术提供了能够进行子帧精度的“闭环”校准。了解子帧精度的滞后使得能够补偿数据管道中的端到端滞后的预测跟踪方案。我们描述了它们的技术和EVHL环境。

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