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Modeling Cooperative, Reactive Behaviors on the Battlefield with Intelligent Agents

机译:建模合作,与智能代理的战场上的反应性行为

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More believable and intelligent control of entities and aggregates is needed in military simulations for prediction, evaluation, planning, and training in the area of battlefield operations. Intelligent agents are a technology that can be used to achieve this level of believable behavior in a simulation autonomously by modeling various aspects of the complex goal-oriented decision making of the units involved. While some simpler behaviors at the entity level can currently be simulated quite well (e.g. route-planning for a single tank platoon), the behavior of larger aggregates, such as battalions and brigades, are considerably more complex, requiring information-gathering, situation assessment, resource allocation, coordination with other units, etc. In the University XXI project, we have been developing an intelligent agent architecture to support the training of tactical operations center (TOC) staff officers at the brigade level. We have focused on simulation of the behavior of battalions, to which the brigade commander issues orders and with which many of the personnel in the TOC interact (e.g. to provide information or support). Our simulation of battalions inter-operates with OneSAF Testbed (OTB) to control the friendly units at the battalion level, and to receive responses from the enemy in real-time. In this paper, we describe the underlying agent architecture we have developed for simulating battalion behavior. There are three central components: a generic task representation language for capturing procedural knowledge about when and how to carry out various functions within the battalion TOC, an agent algorithm (interpreter) for carrying out the execution of these tasks in an interleaved way that allows for sufficiently reactive behavior, and an implementation of this architecture in Java and Jess (Java Expert System Shell). We have used our task representation language to do a large amount of knowledge acquisition about staff functions in a battalion TOC by encoding doctrine (e.g. techniques, tactics, and procedures) acquired through reading documentation/manuals and through interviews with military expert. We have implemented a prototype of our system on a Movement-To-Contact scenario. The success of our approach validates the potential utility of intelligent agent technology for these types of military applications, and our system will be further developed as the basis of simulation-based training system for digital forces staff operations. The main contribution of this research has been to provide insight on how agents can be used to model specific functions within a sophisticated aggregate such as a battalion, and to effectively make decisions that synthesize both scenario-specific orders as well as general knowledge about how to adaptively carry out those functions as a situation diverges from expectations.
机译:在战地运营领域的预测,评估,规划和培训中,需要更加可信和对实体和汇总的智能控制。智能代理是可以自主使用通过模拟对涉案单位的复杂目标导向决策的各个方面,以达到这个水平的仿真可信行为的技术。虽然目前可以模拟实体级别的一些更简单的行为(例如单个油箱排的路线规划),但是较大的聚集体(例如营和旅)的行为相当复杂,需要信息收集,情况评估,资源分配,与其他单位等协调在大学XXI项目中,我们一直在开发智能代理架构,以支持在旅的战术运营中心(TOC)员工培训。我们专注于模拟营的行为,其中大旅指挥官发出命令以及TOC中的许多人员互动(例如提供信息或支持)。我们对营的模拟与ObsaF测试平台(OTB)进行操作,以控制营在营的友好单位,并实时接收敌人的回复。在本文中,我们描述了我们为模拟营行为开发的基础代理体系结构。有三个核心部分:用于捕获有关何时以及如何在营TOC,代理算法(翻译),用于允许交错的方式执行这些任务的执行中,以实现各种功能的程序性知识的通用任务表示语言足够的反应行为,以及在Java和Jess中的这种体系结构(Java专家系统shell)的实现。我们使用任务代表语言通过编码通过阅读文档/手册和通过与军事专家的访谈进行了编制了(例如技术,策略和程序),对营的员工职能进行了大量关于营业职能的知识获取。我们在移动到接触方案上实现了我们系统的原型。我们的方法的成功验证了智能代理技术对这些类型的军事应用的潜在效用,我们的系统将进一步发展为基于模拟的数字势力员工操作的培训系统的基础。本研究的主要贡献是提供了关于如何使用代理商的洞察力在诸如营的复杂的聚合中模拟特定功能,并有效地制定综合文化特定订单以及关于如何的一般知识的决定随着情况的自适应执行这些功能。

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