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An object infrastructure for computational steering of distributed simulations

机译:分布式模拟计算转向的对象基础架构

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This paper presents a brief overview of a framework for the interactive steering of distributed applications that addresses three key issues: (1) Definition of Interaction Objects that provide sensors and actuators for interrogation and control. These objects encapsulate existing computation data-structures and can be distributed (spanning many processors) and dynamic (be created, deleted, or migrated to another processor). (2) Definition of a control network of interaction agents that enable the interactive steering of distributed interaction objects. (3) Definition of an Interaction Gateway that provides a proxy to the entire application and can be accessed via a web server This research is part of an ongoing effort to develop a web-based computational collaboratory that enables geographically distributed scientists/engineers to collaboratively monitor and control distributed applications.
机译:本文简要概述了用于解决三个关键问题的分布式应用程序的交互式应用框架的框架:(1)为询问和控制提供传感器和执行器的交互对象的定义。这些对象封装了现有的计算数据结构,可以分布(跨越许多处理器)和动态(通过创建,删除或迁移到另一个处理器)。 (2)对互动代理的控制网络的定义,其能够进行分布式交互对象的交互式转向。 (3)对整个应用程序提供代理的交互网关的定义,并且可以通过Web服务器访问这项研究,这是开发基于网络的计算协作的持续努力的一部分,使得地理上分布的科学家/工程师能够协作监控并控制分布式应用程序。

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