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Evolving a Team of Asymmetric Predator Agents That Do Not Compute in Predator-Prey Pursuit Problem

机译:在捕食者 - 捕食者追求问题中不对称的不对称捕食者代理的团队

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We herein revisit the predator-prey pursuit problem - using very simple predator agents. The latter - intended to model the emerging micro- and nano-robots - are morphologically simple. They feature a single line-of-sight sensor and a simple control of their two thrusters. The agents are behaviorally simple as well - their decision-making involves no computing, but rather - a direct mapping of the few perceived environmental states into the corresponding pairs of thrust values. We apply genetic algorithms to evolve such a mapping that results in the successful behavior of the team of these predator agents. To enhance the generality of the evolved behavior, we propose an asymmetric morphology of the agents - an angular offset of their sensor. Our experimental results verify that the offset of both 20° and 30° yields efficient and consistent evolution of successful behaviors of the agents in all tested initial situations.
机译:我们在这里重新审视了捕食者 - 捕食者的问题 - 使用非常简单的捕食者代理。后者 - 旨在模拟新出现的微型和纳米机器人 - 形态学上简单。它们具有单一视线传感器,并简单控制其两个推进器。该代理也是行为简单的 - 它们的决策涉及没有计算,而是 - 将少数感知环境态的直接映射到相应的推力值对中。我们应用遗传算法以发展如此捕食者团队的成功行为导致这种映射。为了增强进化行为的一般性,我们提出了代理的不对称形态 - 其传感器的角度偏移。我们的实验结果验证了20°和30°的偏移量在所有测试的初始情况下,在所有测试的初始情况下成功行为的高效和一致演变。

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