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Evolving a Team of Asymmetric Predator Agents That Do Not Compute in Predator-Prey Pursuit Problem

机译:演化一个在捕食者—猎物追踪问题中不计算的非对称捕食者主体团队

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We herein revisit the predator-prey pursuit problem - using very simple predator agents. The latter - intended to model the emerging micro- and nano-robots - are morphologically simple. They feature a single line-of-sight sensor and a simple control of their two thrusters. The agents are behaviorally simple as well - their decision-making involves no computing, but rather - a direct mapping of the few perceived environmental states into the corresponding pairs of thrust values. We apply genetic algorithms to evolve such a mapping that results in the successful behavior of the team of these predator agents. To enhance the generality of the evolved behavior, we propose an asymmetric morphology of the agents - an angular offset of their sensor. Our experimental results verify that the offset of both 20° and 30° yields efficient and consistent evolution of successful behaviors of the agents in all tested initial situations.
机译:在这里,我们使用非常简单的捕食者代理来回顾捕食者-被捕者的追捕问题。后者-用于对新兴的微型和纳米机器人进行建模-在形态上很简单。它们具有一个视线传感器,并且可以轻松控制两个推进器。这些主体在行为上也很简单-他们的决策不涉及任何计算,而是-将少数感知到的环境状态直接映射到相应的推力对中。我们应用遗传算法来发展这种映射,从而导致这些捕食者团队的成功行为。为了增强行为演化的通用性,我们提出了代理的非对称形态-传感器的角度偏移。我们的实验结果证明,在所有测试的初始情况下,偏移20°和30°均可有效且一致地演化代理的成功行为。

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