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A Generic Late-Joint Serivice for Distributed Interactive Media

机译:分布式互动媒体的通用延迟服务

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In this paper we present a generic late-joint service for distributed interactive media, i.e., networked media which involve user inter-actions. Examples for distributed interactive media are shared whiteboards, networked computer games and istribted virtual enivornemtns. The generic later-joint service allows a lateromer to joint an ongoning session. This requires that the shared state of the medium is transmitted from the old participants of the session to the latercomer in an efficent and scalable way. In ordr to be generic and useful for a broad tange of distributed interactive generic and useful for a broad range of distribted interactive media, we have implemented the late-join service based on the Real Time Application Level Protocol for Distributed Interactive Media (RTP/I). All paplications whic employ this protocol can also use be adapted to the specific needs of a given applicationby specifying policies for the late-join process. Applications whic hdo use a different application level protocol than RTP/I may still use the concepts presented in this work. However, they will not be able to profit frm our RTP/I based implementation.
机译:在本文中,我们为分布式交互式媒体提供了一项通用的延迟服务,即涉及用户互动的网络媒体。分布式交互式媒体的示例是共享白板,网络计算机游戏和Istribted Virtual Enivornemtns。通用稍后联合服务允许外侧联合一个集成会话。这要求媒体的共享状态以效率和可扩展的方式从会话的旧参与者传输到延迟者。在ORDR中是通用的,可用于广泛的分布式交互式通用和广泛的分布式交互式媒体,我们基于分布式交互式媒体的实时应用级别协议实现了后期加入服务(RTP / i )。所有持续性Whic采用此协议也可以使用适应于延期加入过程的指定策略的特定需求。应用程序Whic HDO使用不同的应用程序级别协议而不是RTP /我仍然可以使用此工作中呈现的概念。但是,他们将无法获利我们的RTP / I基于RTP的实施。

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