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Distinctive features of computer modeling of topological surfaces

机译:拓扑表面计算机建模的独特特征

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摘要

The problem of building 3D models of various types of topological surfaces aimed at their visualization is considered. Up-to-date 3D graphics language (Open GL, VRML, Java3D, etc.) allow users to represent any spatial surface as a polygon mesh approximating the surface. A general approach to generating the mesh is described, where coordinate values of the polygon vertices are calculated with a regular algorithm. Most topological surfaces have peculiar points where a special algorithm has to be applied. The following problems are discussed in the paper: what types of the peculiar points exist; how many of them are on surfaces of various type; how to reduce their number and how to change the regular algorithm in their neighborhood. The paper is illustrated with screen images of typical models such as sphere, torus, hyperboloids, Klein's bottle, etc.
机译:考虑了旨在其可视化的各种类型拓扑表面的3D模型的问题。最新的3D图形语言(打开GL,VRML,Java3D等)允许用户表示任何空间曲面,作为近似表面的多边形网。描述了一种生成网格的一般方法,其中通过规则算法计算多边形顶点的坐标值。大多数拓扑表面具有特殊的点,其中必须应用特殊算法。本文讨论了以下问题:存在哪些类型的特殊点;他们中有多少是各种类型的表面;如何减少他们的号码以及如何在邻居中更改常规算法。本文用典型模型的屏幕图像说明,如球体,圆环,双曲面,克莱林瓶等。

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