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Collaborative law dynamics: collegiality in civil litigation?

机译:协作法动力学:民事诉讼中的合唱团吗?

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In the Markovian paradoxical games that unfold in business and civil litigation, participants choose between collegiality and discord tactics. In business, for example, managers accomplish tasks either by working collaboratively or by working alone. Similarly, in civil litigation, lawyers can choose collegiality to resolve conflict amicably or, alternatively, use discord to producer even more conflict. Four system dynamics game models help explore the dynamic repercussions of these two means of conflict resolution in business and civil litigation. The models portray two-contestant, paradoxical self-referential games of non-constant sum (one's loss is not automatically the other's payoff) conflicts. Two players or groups compete with dynamic (time varying) probabilities of collaboration. Their game is paradoxical because both parties can either win or lose simultaneously. It is self-referential when the payoff, prior discord and loss parameters depend on the players' collaboration probabilities. Past research has found similar game models with exogenous parameters to be conservative, possessing two centers around which games can oscillate forever. But with endogenous parameters the dynamics becomes dissipative, possessing a single fixed-point attractor of moderate equal gains. Large subsets of initial discord tactics converge on the fixed-point attractor to sustain collegiality equilibria. The game ends once the point attractor has absorbed all dynamics, leaving the system in a stable, negative feedback state. If both players collaborate without undue bias and preconceived opinions, and equally discount each other's collegiality or lack of it, then the stable attractor moves closer to maximum payoff, where both parties collaborate with probability 1 (one). In the asymmetric model, however, one of the players can take less into account the other's collegiality or discord tactics. Then, it is the most impartial player or group that profits the most!
机译:在Markovian矛盾的游戏中展开了商业和民事诉讼,参与者在学合和不和谐的策略之间选择。例如,在业务中,管理人员通过协作或单独工作来完成任务。同样,在民事诉讼中,律师可以选择合理的态度,以友好地解决冲突,或者使用不和谐给生产者更多冲突。四个系统动态游戏模型有助于探索这两种冲突解决方法的动态困境在商业和民事诉讼中。模特描绘了双选手,非持续总和的矛盾自我参照游戏(一个人的损失不是自动的另一个支付)冲突。两个玩家或团体与动态(时间变化)合作概率竞争。他们的游戏是矛盾的,因为双方都可以同时获胜或失败。当回报,先前的不和谐和损失参数取决于播放器的协作概率时,它是自我参考。过去的研究已经发现了类似的游戏模型,具有外源参数是保守的,拥有两个中心,游戏可以永远振荡。但是,随着内源性参数,动态变得耗散,具有中等平等收益的单个固定点吸引子。初始不和谐策略的大型子集聚在固定点吸引子上以维持合唱均衡。一旦点吸引物吸收了所有动态,游戏结束,将系统置于稳定的负反馈状态。如果两个玩家都在没有过度偏见和先入为主的意见,并且同样享受彼此的合唱团体或缺乏折扣,那么稳定的吸引子会更接近最大的回报,双方与概率1(一方)合作。然而,在不对称的模型中,其中一个玩家可以减少考虑到另一个学术性或不和谐的策略。然后,它是最重要的玩家或群体的利润最多!

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