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The computer's role in sketch design:a transparent sketching medium

机译:计算机在素描设计中的作用:透明的草图介质

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Starting from an analysis of the current unsuitability of computers for sketching,three key requirements are identified,in particular the notion that re-drawing or over-drawing are more important than editing and trweaking.These requirements are encapsulated in the broad concept of Transparency,understood both literally and metaphorically.Two experiemtns in implementing aspects of Transparency are described.One subverts the Macintosh window manager to provide windows with variable transparency,so that tracing between applications becomes a practical possibility.the otehr implements a graphical interface that requries no no-screen palettes or sliders to control it,allowing uninterrupted concentration on the design in hand.User tests show that the tool can be learnt quickly,is engaging to use,and most importantly,has character.
机译:从分析开始对素描的电流不合适的分析,识别出三个关键要求,特别是重新绘制或超图的概念比编辑和交流更重要。这些要求封装在广泛的透明度概念中,在字面上和隐喻的情况下理解.Two体验中的实现在实现透明度的方面。将Macintosh Window Manager放置以提供具有可变透明度的窗口,因此应用程序之间的追踪变为实际可能性。OTEHR实现了一个图形界面,即不断地屏幕调色板或滑块来控制它,允许在手中对设计的不间断浓缩。用户测试表明该工具可以快速学习,互动使用,最重要的是,有性。

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