There is a growing variety of military behavioural models and battlespace simulations that have been developed for different purposes and use different representations. To link them together seamlessly and flexibly, in line with the growing aspiration for simulator interoperability and re-use, requires a common framework and set of standards. The emerging Synthetic Forces (SF) Behavioural Architecture addresses these issues, while imposing the minimum set of assumptions on individual models. Ways of defining and characterising behaviour are suggested, with particular attention to the question of supporting multiple representations. Existing technologies and standards are to be exploited as far as possible.
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