首页> 外文会议>IEEE Symposium on Field-Programmable Custom Computing Machines >Customising graphics applications: techniques and programming interface
【24h】

Customising graphics applications: techniques and programming interface

机译:自定义图形应用:技术和编程接口

获取原文

摘要

This paper identifies opportunities for customising architectures for graphics applications, such as infrared simulation and geometric visualisation. We have studied methods for exploiting custom data formats and datapath widths, and for optimising graphics operations such as texture mapping and hidden-surface removal. Techniques for balancing the graphics pipeline and for run-time reconfiguration have been implemented. The customised architectures are captured in Handel-C, a C-like language supporting parallelism and flexible data size, and compiled for Xilinx 4000 and Virtex FPGAs. We have also developed an application programming interface based on the OpenGL standard for automatic speedup of graphics applications, including the Quake 2 action game.
机译:本文确定了为图形应用程序进行自定义架构的机会,例如红外模拟和几何可视化。我们研究了用于利用自定义数据格式和数据路径宽度的方法,以及优化图形操作,如纹理映射和隐藏表面删除。已经实现了平衡图形管道和运行时间重新配置的技术。自定义体系结构在Handel-C中捕获,类似于支持并行性和灵活的数据大小的C样语言,并为Xilinx 4000和Virtex FPGA编译。我们还开发了一种基于OpenGL标准的应用程序编程接口,用于自动加速图形应用程序,包括Quake 2动作游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号