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A Design Methodology for Real-Time Distributed Software Architecture Based on the Behavioral Properties and Its Application to Advanced Automotive Software

机译:基于行为属性的实时分布式软件架构的设计方法及其在高级汽车软件中的应用

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Automotive software is required to collaboratively control multiple distributed processors, called ECUs (Electronic Control Units) connected through in-vehicle networks and embedded into different locations in a physical system of a vehicle. The extremely high complexity of interactions among ECUs makes it difficult to design the collaborative control. For such systems, conventional design methodology based on the structure is not able to adequately present the architectural properties. This article proposes a design methodology for collaborative software architecture based on the behavioral properties. We define the property as attributes and states of the vehicle, surrounding environment and users. Based on the property model, we propose the extended DSM (Design Structure Matrix) and a set of associated models for modeling global behavior of systems for meeting NFRs (Non-Functional Requirements). We applied the proposed methodology to the VDM (Vehicle Dynamics Management System), one of the most complicated automotive control software, and demonstrated the effectiveness of the methodology.
机译:需要汽车软件来协作控制通过车载网络连接的多个分布式处理器,称为ECU(电子控制单元),并嵌入到车辆的物理系统中的不同位置。 ECU间相互作用的极高复杂性使得难以设计协作控制。对于这样的系统,基于结构的传统设计方法无法充分呈现架构属性。本文提出了一种基于行为属性的协作软件架构的设计方法。我们将属性定义为车辆的属性和状态,周围环境和用户。基于属性模型,我们提出了扩展DSM(设计结构矩阵)和一组相关模型,用于建模用于满足NFR的全局行为(非功能要求)。我们将提议的方法应用于VDM(车辆动态管理系统),是最复杂的汽车控制软件之一,并证明了方法的有效性。

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