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Immersive modeler for curved objects using implicit surfaces

机译:使用隐式表面的弯曲物体的沉浸式建模器

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Most of existing 3D-CAD and 3D-CG softwares have problems in intuitive manipulation and representation of 3D curved surfaces. This paper discusses design issues and a prototype systems of an immersive modeler which enables a user to design intuitively and interactively 3D solid objects with curved surfaces by one's hand a finger. Shape deformation is expressed by simple formulas without complex calculation because of skeletal implicit surfaces employed to represent smooth free-form surfaces. A polygonization algorithm that generates polygonal representation from implicit surfaces is developed to reduce the time required for rendering curved surfaces, since conventional graphics hardware is optimized for displaying polygons. The prototype system has shown that a user can design 3D solid objects composed of curved surfaces in a short time by deforming objects intuitively by one's hand and finger in real-time.
机译:大多数现有的3D-CAD和3D-CG软件具有直观操作和3D弯曲表面表示的问题。本文讨论了沉浸式建模器的设计问题和原型系统,使用户能够通过一个手指用弯曲表面直观地设计和交互式3D固体物体。形状变形由简单的公式表达而无需复杂计算,因为所用的骨骼隐式表面表示光滑的自由形表面。开发了一种从隐式表面产生多边形表示的多边形算法,以减少渲染曲面所需的时间,因为传统的图形硬件被优化用于显示多边形。原型系统表明,用户可以在短时间内设计由弯曲表面组成的3D实体物体,通过实时地通过直观地直观地直观地变形对象。

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