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OBDDs in Heuristic Search

机译:启发式搜索中的OBDD

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The use of a lower bound estimate in the search has a tremendous impact on the size of the resulting search trees, whereas OBDDs can be used to efficiently describe sets of states based on their binary encoding. This paper combines these two ideas into a new algorithm BDDA. It challenges both the breadth-first search using OBDDs and the traditional A algorithm. The problem with A is that in many application areas the set of states is too huge to be kept in main memory. In contrast, brute-force breadth-first search using OBDDs unnecessarily expands several nodes. Therefore, we exhibit a new trade-off between time and space requirements and tackle the most important problem in heuristic search, the overcoming of space limitations while avoiding a strong penalty in time. We evaluate our approach in the (n~2 - 1)-Puzzle and within Sokoban.
机译:在搜索中使用较低的估计对所得搜索树的大小产生巨大影响,而OBDD可以用于基于其二进制编码有效地描述一组状态。本文将这两个想法与新算法的BDDA结合起来。它挑战了使用OBDD和传统算法的广度首先搜索。 a的问题是,在许多应用程序区域中,一组状态太大,不能保存在主内存中。相比之下,使用OBDDS不必要地扩展了几个节点的暴力宽度搜索。因此,我们在时间和空间要求之间表现出新的权衡,并解决启发式搜索中最重要的问题,克服空间限制,同时避免了强烈的惩罚。我们评估我们在(n〜2 - 1) - 水嘴和索科坎内的方法。

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