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Synthesis of virtual motion in 3D auditory space

机译:3D听觉空间虚拟运动的综合

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This paper introduces a novel approach to the synthesis of acoustic waveforms that mimic those present near the eardrums of a listener when a sound source is moving through three-dimensional (3D) space. The approach combines well-known physical and biophysical sound-location cues into a discrete synthesis system. Physical cues include both the dependence of intensity on distance from the sound source and the Doppler effect. Biophysical features include the direction-dependent transfer functions imposed by a listener's head and ears and interaural time differences. This technique requires very little computer-disk storage since it relies on low-dimensional functional models that relate cue values to arbitrary locations in a virtual acoustic space.
机译:本文介绍了一种新的方法来合成声波,当声源通过立体(3D)空间时,在听众的耳机附近的那些存在的声波形的方法。该方法将众所周知的物理和生物物理声音线索与离散合成系统结合在一起。物理提示包括强度依赖性与声源和多普勒效应的距离。生物物理特征包括听众的头部和耳朵和耳朵和耳朵和耳间时间差异施加的方向依赖的传递函数。该技术需要非常小的计算机磁盘存储,因为它依赖于将CUE值与虚拟声空间中的任意位置相关的低维功能模型。

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