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Multimedia session management

机译:多媒体会议管理

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摘要

Networked multimedia systems are of high complexity. Many actors like end users, application designers, service providers, and network operators are participating in the realization and operation of those multimedia systems. These actors have different tasks. But they have also different skills and knowledge. Therefore, a set of abstract views to the complete networked multimedia system is needed, especially for the application designers who need not be technical people. The article focuses on application, control and session management functionality like session configuration handling, topology manipulation, quality of service or special resource handling required for future interactive multi-user multimedia applications that will be offered to the residential subscriber. A multimedia reference model is described which introduces application building blocks that facilitate application creation and management in all kinds of multi-user, multi-channel environments in interactive video and other multimedia broadband networks. The multimedia reference model was developed by applying the conceptual modelling technique standardized for intelligent networks by the ITU-T. The multimedia reference model includes a distributed functional architecture which contains-among others-functional entities for application control and session management. The functional design of the architecture enables it to be mapped in various ways onto the physical network components. The new architecture is applied to an interactive multi-user video games environment.
机译:网络多媒体系统具有很高的复杂性。许多演员,如最终用户,应用程序设计师,服务提供商和网络运营商正在参与这些多媒体系统的实现和操作。这些演员有不同的任务。但他们也有不同的技能和知识。因此,需要对完整的联网多媒体系统进行一组抽象视图,特别是对于不需要成为技术人员的应用设计师。本文侧重于应用程序,控制和会话管理功能,如会话配置处理,拓扑操作,服务质量或将要为住宅订户提供的未来交互式多用户多媒体应用所需的特殊资源处理。描述了一种多媒体参考模型,其介绍了在交互式视频和其他多媒体宽带网络中各种多用户,多通道环境中的应用程序创建和管理的应用构建块。通过应用ITU-T的智能网络标准化的概念建模技术开发了多媒体参考模型。多媒体参考模型包括分布式功能架构,其中包含用于应用程序控制和会话管理的其他功能实体。架构的功能设计使其能够以各种方式映射到物理网络组件上。新架构应用于交互式多用户视频游戏环境。

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