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A Theory of Game Trees, Based on Solution Trees

机译:基于溶液树木的游戏理论

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In this paper, a theory of game tree algorithms is presented, entirely based upon the concept of solution tree. During execution of a game tree algorithm, one may distinguish between so-called alive and dead nodes. It will turn out, that only alive nodes have to be considered, whereas dead nodes should be neglected. The algorithm may stop, when every node is dead. Further, it is proved that every algorithm needs to build a critical tree. Finally, we show, that some common game tree algorithms agree with this theory.
机译:本文介绍了一种游戏树算法的理论,完全基于解决方案树的概念。在执行游戏树算法期间,可以区分所谓的活动和死区码。它将结果几乎只考虑了一个活力的节点,而应该忽略死亡节点。当每个节点死亡时,算法可能会停止。此外,证明每个算法都需要构建一个关键树。最后,我们展示了,一些常见的游戏树算法与这个理论一致。

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